Redrawn Studios

Redrawing game worlds with heart, art, and meaning.

Tiny team. Clear vision. Our rules.

No live service. No filler. Just things we'd want to play ourselves.

A handful of people building handcrafted games with obsessive attention to atmosphere, narrative, craft, the exact weight of a footstep on wet stone, the emotional arc of a sound effect, the colour temperature of grief, whether a door “feels” like a door, what silence sounds like when nothing bad has happened yet, the specific shade of blue that means “you are very far from home”, the font choice for a message left by someone who knew they weren’t coming back, the fourteen different ways light can mean loneliness, and the one version of the ending that makes you sit with the credits until the music stops, the weight of a name you give a character you will never meet, how long a door should take to open if the person behind it is afraid, whether the sky should be slightly wrong or deeply wrong, what it means that we keep thinking about this at 3am, whether that means something, whether any of this

What people say

The disturbing yet strangely appealing art style keeps you grounded in [their] world[s].

Adventures in Indie Gaming

Dark, bordering on nasty, yet also very creative.

Calum Fraser
Alpha Beta Gamer

Technical quality right away.

IndieGamesDevel.com

Current project

Not yet public

You really thought, huh?

We're deep in development on something new. We're not ready to talk about it yet but we're proud of where it's going.

If you're in the industry and want to know more, reach out.

Hand-drawnSingle playerPC · Steam2027

The team

Get in touch

Curious about us
or what we're building?

We're not saying much yet. But if you're genuinely interested, we'll read it.

If the form doesn't work, write us at samuele@redrawnstudios.com