Tiny team. Clear vision. Our rules.
No live service. No filler. Just things we'd want to play ourselves.
A
handful
of
people
building
handcrafted
games
with
obsessive
attention
to
atmosphere,
narrative,
craft,
the
exact
weight
of
a
footstep
on
wet
stone,
the
emotional
arc
of
a
sound
effect,
the
colour
temperature
of
grief,
whether
a
door
“feels”
like
a
door,
what
silence
sounds
like
when
nothing
bad
has
happened
yet,
the
specific
shade
of
blue
that
means
“you
are
very
far
from
home”,
the
font
choice
for
a
message
left
by
someone
who
knew
they
weren’t
coming
back,
the
fourteen
different
ways
light
can
mean
loneliness,
and
the
one
version
of
the
ending
that
makes
you
sit
with
the
credits
until
the
music
stops,
the
weight
of
a
name
you
give
a
character
you
will
never
meet,
how
long
a
door
should
take
to
open
if
the
person
behind
it
is
afraid,
whether
the
sky
should
be
slightly
wrong
or
deeply
wrong,
what
it
means
that
we
keep
thinking
about
this
at
3am,
whether
that
means
something,
whether
any
of
this
What people say
The disturbing yet strangely appealing art style keeps you grounded in [their] world[s].
Adventures in Indie Gaming
Dark, bordering on nasty, yet also very creative.
Calum Fraser
Alpha Beta Gamer
Technical quality right away.
IndieGamesDevel.com
Current project
Not yet public
You really thought, huh?
We're deep in development on something new. We're not ready to talk about it yet but we're proud of where it's going.
If you're in the industry and want to know more, reach out.
Hand-drawnSingle playerPC · Steam2027